Pinball Movement
The Pinball Movement makes the ball move like a pinball: a bouncing ball with gravity. Gravity Indicates the level of gravity, from 0 (no gravity) to 100 (strong gravity). It defines the speed of the acceleration going down the screen. Deceleration Induce a friction effect on the ball, making it stop after a while. Move […]
Platform Movement
The Platform Movement makes your object move like a platform character (like Mario for example). It is a complex movement that works better when the object respects certain rules: Always set the hot spot of the object between the feet (in the middle of the lowest line). Make sure that the animations of the object […]
Race Car Movement
The Race Car Movement moves your object like a car seen from above. You can rotate the object with the left and right keys, accelerate with up and decelerate with down. This movement works better when the hot spot of the object is set in the center, and when the object has all the 32 […]
8 Directions Movement
The 8 Direction Movement is controlled by the joystick or the keyboard. It is a simple movement : the object goes up when the player presses up, down when down, and in diagonal. Player Choose the number of the player to which the movement will be assigned. From 1 to 4. Directions This property controls […]
Mouse Movement
The Mouse Movement is as its name indicates, controlled by the mouse. At runtime, Windows mouse pointer will disappear and the given object will move accordingly with the mouse. You can restrict the zone in which the object moves. Player Indicates the player that will use the mouse movement. Only one player can be defined […]
Path Movement
The Path movement makes your object follow a given path. You draw this path on the frame with your mouse. The Path movement setup is done via a dialog box, and not a list of properties. You just have to click on the EDIT button in the property list to open the dialog box. […]
Bouncing Ball Movement
The bouncing ball movement makes your object move like a ball that bounces on the obstacle. It is a very handy movement that can be used in a variety of ways, not only for balls (examples, enemies, goals etc.). The properties of the bouncing ball movement are as follow: Speed Sets the speed that your […]
Static Movement
The Static Movement is the simplest of all movements in Clickteam Fusion 2.5. The object does not move. As simple as that. This does not mean that the object does not participate in the collisions with other objects, it does. Therefore a static object can be an invaluable tool in your application to mark limits, […]