The Physics – Spring Movement
The Physics – Spring Movement allow you to put springs in your game. An object, when colliding with the spring, will be subjected to a sudden force in the direction of the spring. This object is ideal for platform games. This movement is not intended to move or respond to gravity : the object stays […]
The Physics – Background Movement
The Physics – Background Movement allows you to dispose background elements in your world. Objects with a background movement do not move by themselves (but they can be moved or rotated with Set position and Set angle actions). You can for example, create a static platform that rotates slowly : the character will be able […]
The Physics – Axial Movement
The Axial Movement suspends your object to an axis. The length of the axis is fixed, and the object balances with the gravity. The length and the initial angle of the axis can be set. The Properties Joint Length This property contains the length of the axis in pixels. A length of zero will make […]
The Physics – Platform Movement
The Physics – Platform Movement makes your character move and jump like a platform game character. You can set the speed and height of the jumps, the speed of the character. You can also make your character crouch and climb on ladders. Warning : the hot-spot of the images of the object should be located […]
The Physics – Race Car Movement
The Physics – Race Car Movement makes your object move like a race-car seen from above. You can turn the object with the left and right keys, accelerate with the up key, and slow down with the down key. It is the only physical movement that is not subject to gravity : the object will […]
The Physics – Spaceship Movement
The Physics – Spaceship Movement makes you object move like a ship in space. Pressing the fire button of the joystick makes the reactor pulse and moves your object forward in its current direction. You can turn the objet with the left and right arrow. This movement is perfect for creating games like “Lunar Lander”. […]
The Physics – 8 Directions Movement
The Physics – 8 Directions Movement is designed to easily make an object move in the physical world. You apply impulse in one of the 8 directions available on a gamepad, and the object reacts accordingly. It’s the “all-purpose” movement of the physical world. The Properties Movement Initial direction Choose the direction at which the […]
The Physics – Bouncing Ball Movement
The Physics – Bouncing Ball Movement defines a bouncing object in the physical world. It is not very different in essence from the “Physics – Static” Movement : it only has an initial direction and speed. Important : the object will only bounce on other objects if the elasticity property is set to a high […]
The Physics – Rotations
Physical objects are free to move and turn in the physical world. Clickteam Fusion 2.5 makes things simple for you, and automatically positions and rotates the objects so that their display corresponds to their exact position and angle in the physical world. Each Physics movement offers you a choice of two display modes, with the […]
The Physical Movements Common Menus
Objects with a physical movement have access to new actions and expressions in the Movement / Physics sub-menu. This section of the documentation will explore the available options. Common actions Every object that contains a physics movement has access to a set of new actions, contained in the Movement / Physics submenu. Set gravity Although […]