The Movement Properties
The Movement properties indicate if and how your object moves on the screen. Clickteam Fusion 2.5 provides different kinds of movements : Physics based movements These movements, available after version 2.5 of Clickteam Fusion 2.5 allow you to create realistic games that follow the principle of physics (gravity, collisions etc.) We really encourage you to […]
The common properties
Most of the objects have certain properties in common. The display properties for example, which allow the user to define how the object is displayed on the screen, or for example, the Alterable Values in which you can store data while the application is running. This chapter will detail the Common properties of the objects. […]
The Objects
Clickteam Fusion 2.5 contains many different objects. Each object has been created for a specific task, and the number of different objects covers 99.9% of the needs you may have to create a multimedia application or a game. This chapter will cover in details all the different objects contained in Clickteam Fusion 2.5. It is […]