Clickteam Fusion 2.5 Runtime Distribution Agreement

In order to distribute your application, your must agree to the Clickteam Fusion 2.5 Runtime Distribution agreement. Important: some exporters have their own runtime distribution agreement. In this case that runtime distribution agreement replaces this one. If available, the runtime distribution agreement of the exporters is located in their section in this help file. The Clickteam Fusion 2.5 Runtime Distribution Agreement is a legal agreement that allows users who have created applications with Clickteam Fusion 2.5 to distribute their applications outside of their organizations. There is no fee for the use of the runtime. There are no fees to the developer associated with this program. Note: this agreement is subject to change, for the latest run-time distribution agreement, please visit the Clickteam Fusion 2.5 Web site at www.clickteam.com. What standards must an application meet to distribute the Runtime player? None. Clickteam will not in any way restrict distribution of developers’ products. Does the new application have to be sent to Clickteam for approval? No, you do not need to send your application to Clickteam. After you have built your application with Clickteam Fusion 2.5 you can begin distributing your application. Other licensing issues If your application uses QuickTime movies, an Open Database Connectivity (ODBC) database, or DirectX drivers, you may need to distribute the associated drivers with the application. You must license the appropriate drivers from the respective owners before distributing them. Copyright Owner QuickTime : Apple Computer, Inc. Open Database Connectivity (ODBC) : Microsoft Corporation DirectX : Microsoft Corporation Clickteam Fusion 2.5 Runtime Distribution Agreement WHEREAS Licensee has purchased a legal copy of “Clickteam Fusion 2.5”. PARTIES (1) The “Licensor“: Clickteam SAS, 63T Avenue Edouard Vaillant, 92100 BOULOGNE BILLANCOURT, FRANCE (and any of its subsidiaries, agents, successors and assigns). (2) The “Licensee“: the party executing this Agreement. RECITALS A. This license supplements and amends the Software license issued by the Licensor to the Licensee. B. The Licensee has developed an Application that the Licensee desires to publish or utilize, commercially or as freeware application. C. The Licensor is willing to permit the Licensee to utilize the Application upon the terms set out in this Agreement. OPERATIVE TERMS 1. DEFINITIONS 1.1 “Runtime” means the portion of the Software required in order for the Application to operate on hardware on which the Software is not resident. 1.2 “Application” means any software files produced from Clickteam Fusion 2.5. 2. GRANT 2.1 The Licensor grants to the Licensee a non-exclusive, non-transferable, perpetual, worldwide, royalty-free license to incorporate object code copies of the Runtime in to or with the Application and to copy, distribute, display and perform the Application subject to the terms and conditions of this Agreement. 2.2 The Licensee shall not copy, distribute, display or perform the Runtime (or part thereof) except as part of the Application. 3. LICENSEES COVENANTS AND INDEMNITY 3.1 The Licensee hereby indemnifies the Licensor against all costs, claims, actions or demands arising out of the marketing promotion or distribution of the Application. 4. LIMITS TO LICENSOR’S LIABILITY 4.1 The Licensor accepts no responsibility for the quality of the Application, that shall be the sole responsibility of the Licensee. 4.2 It is the responsibility of the Licensee to evaluate the Software and to apply the Software only for uses that the Licensee has evaluated and considered appropriate, and the Licensor accepts no responsibility for the efficiency of the Software in the production of the Application. 5. TERMINATION 5.1 The Licensee may terminate this Agreement, at any time, by ceasing to distribute the Application that includes the Runtime. 5.2 The Licensor may terminate this Agreement in the event that the Licensee materially defaults in the performance of any material provisions of this Agreement and the Licensee fails to cure such default (whether remediable or not) within 30 days after notice of such default is given to the Licensee by the Licensor. 6. GENERAL 1. The licenses granted to the Licensee in this Agreement are personal to the Licensee, and the Licensee shall not assign, transfer or sublicense this Agreement (or any right granted herein) in any manner without the prior written consent of the Licensor. 2. French Law shall apply to this Agreement and the parties hereby submit to the exclusive jurisdiction of the French courts.

Syntax Test

Here is some sample code, as an example… Follow this by inputting this event into Clickteam Fusion 2.5

Credits

Clickteam Fusion 2.5 This program was conceived and developed by: Yves Lamoureux and Francois Lionet Clickteam is: Anders Riggelsen Chris Carson Danny James D.T. Holder Francis Poulain Francois Lionet James McLaughlin Jason Darby Jeff Vance Nicolas Sourdeval Simon Pittock Yves Lamoureux Lead artist: Nicolas Sourdeval Special thanks to: Anders Riggelsen Andrew Kourosh Andrew Mather Andy Hewitt Chris Branch Chris Street David Evans Daymian Tiedemann Donald May Erik Gustafsson Eva Isotalo Flavien Clermont Gareth Ben Martin Gareth Lowe Gayle Poirier Geoff & June James McLaughlin Joseph Wojciechowski Josh Dowen Josh Whelchel Lior Halphon Marcus Henrikson Mattis Lorentzon Melli Georgiou Olivier Behr Paul Boland Peter Heinze Philippe Cizaire Rando Wiltschek Raymond Emonnot Rhon Schlick Robbie Shields Ryan Sadwick Sarah Greenland Scott Watson Sean Poling Tom Boyce

Technical Support

  Do not hesitate to contact us in case of problem with your copy of Clickteam Fusion 2.5. There are multiple ways to reach us : For technical issues, please ask your questions either in the Clickteam Fusion 2.5 forums (recommended), or in the mail support page, on our web site: www.clickteam.com For other issues, please ask your questions in the mail support page, on our web site: www.clickteam.com

The Basics

Clickteam Fusion 2.5 Standard

Clickteam Fusion 2.5 is a program that allows you to create multimedia applications, games, screen savers and a great variety of programs. Before exploring in details the different parts of Clickteam Fusion 2.5, we must explain a few terms. The application applications are what Clickteam Fusion 2.5 creates. They are files saved on the disk, with a “.MFA” extension. applications contain several frames. The Project Projects are simply a set of <applications>, loaded all at once. The different <applications> are listed in the workspace toolbar. The project files are saved on the disk with the “.MFW” extension. Each application of the project is saved in its own “.MFA” file. The Frames Frames correspond to the different screens of your application. They can be levels of a game, chapters in a multimedia presentation, etc. Let’s take a simple game as an example : the first frame would be the title page, the second frame would be the game itself, and the third frame would be the high score table. Frames contain objects, and events. The Objects / Extensions Objects are dropped in a frame : they are the different “actors” of your application. Clickteam Fusion 2.5 contains a lot of different objects, to suit the different tasks. For example, the active object would be used as a character in a game, the string object to display some text, the button object in a dialog box etc. Objects are dropped on the frame in the frame editor. Each object contains a number of different properties for a fine control. Each object also has a number of conditions, actions and expressions to control them. The Properties You access the properties in the properties toolbar. Properties consist of different values (texts, options, colors, fonts etc.) that precisely define your object behavior. All the objects have properties, the application and the frame also have properties. The Events The logic of your application is defined with events. It is the events that destroy this or that object, create another here or there, perform calculation etc. Events are the way to program your application. You enter and edit the events in the event editor . An event is made of conditions and actions. The Conditions A condition is a question that can be true or false. For example, “Is key A pressed?” is a condition, and it will be true when your application is running if the user presses the key A. An event can contain more than one condition one after the other: they must all be true at the same time for the event to be true. When all the conditions of an event are true, the actions are executed. The Actions An action is a task to perform when the conditions are true. Example of an action : “Add 10 to score of player 1”.When this action is encountered, 10 points are added to the score of player 1. An event can contain more than one action : in the case, they will be executed one after the other.