Clickteam Fusion 2.5 Documentation

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Clickteam Fusion 2.5

Product(s) Required:

Clickteam Fusion 2.5 Developer, Clickteam Fusion 2.5 Standard, Clickteam Fusion MacOS, Clickteam Fusion Windows

The Movement properties indicate if and how your object moves on the screen. Clickteam Fusion 2.5 provides different kinds of movements :

  • Physics based movements
    These movements, available after version 2.5 of Clickteam Fusion 2.5 allow you to create realistic games that follow the principle of physics (gravity, collisions etc.)
    We really encourage you to use these movements to create amazing games.

    Static
    8 Directions
    Spaceship
    Bouncing Ball
    Race car
    Platform
    Spring
    Axial
    Background
  • Non-physical movements
    These movements do not use a physical engine to work : the objects move less realistically than with the physical movements. Though they can be used in simple games where the simulation does not need to be complete.
    Please note that the path movement can be very useful in a physical environment : it allows you to make your characters follow a path, like guards waiting for an enemy in a castle.

    Static
    Bouncing Ball
    Path
    Mouse
    8 Directions
    Race car
    Platform
    Pinball

The layout of the Movement properties explorer changes depending on the selected movement. The first two options though do not change.

Movement
In Clickteam Fusion 2.5, and object can contain more than one movement. For example, the first movement can be a Path movement, and the second one a Bouncing ball movement. A specific action, in the event editor, indicates to switch from one movement to another. This line, movement, allows you to add movements to the list. It opens a simple dialog box in which you can add, delete, rename movements.
For your first applications, you might not need to define more than one movement for your objects. Thus just ignore this property. But when you make a more complex application or game you might need it.

Type
This combo-box allows you to choose the type of the current movement, from the list stated above. Just open the list and choose the kind of movement.

Initial direction
When the object is created in your frame, it has an initial direction. This property allows you to specify the initial direction of the object. Click on the number to open the direction selector and click to select one direction. You can select more than one direction, in this case Clickteam Fusion 2.5 will choose a random direction between the selected directions.

Try movement
Click this button to see your movement at work. This will give you an indication on the speed and initial direction of the object. Press ESCAPE or click on the QUIT button to exit the movement.